Showing posts with label Disney World. Show all posts
Showing posts with label Disney World. Show all posts

Wednesday, May 20, 2015

Classic Movie Atmosphere at Disney's Hollywood Studios

We visit Walt Disney World in Orlando every few years, and I always enjoy the classic Hollywood vibe at Disney's Hollywood Studios. Here are a few photos from our most recent trip showing some of the ways that the park makes classic movie fans feel right at home.


The nod to classic costume designers Adrian and Edith Head was one of my favorite little touches. Replicas of gowns from the 1920s and 1930s could also been seen in many shop windows, although, sadly, the merchandise within the stores tended to be the same old theme park souvenirs. I keep hoping that Studios will add more interesting items to their stores, but we did manage to find some neat Oswald the Lucky Rabbit stuff this trip.


The main entrance area of the park is bright with neon and signs that recall Hollywood's Golden Age, including this Planet Hollywood sign. If only the real Planet Hollywood chain was this cool!


The mock movie posters at the Planet Hollywood shop also pay tribute to classic films. The sci-fi one is clearly a reference to the iconic promo image for Forbidden Planet (1956), while the Flyboys Over Hollywood poster reminds me of both the original and remake versions of The Dawn Patrol. I often wonder how many tourists actually stop to look at these little details, much less know what they mean.


These next two bring to mind Gone with the Wind (1939) and Out of the Past (1947), but they also summarize the whole genres of romance and film noir. I wonder how many old movie posters the designers looked at when they made these?

Every time I visit I notice something I hadn't really seen before, which is one of the reasons going back to Disney is always fun. I hope that by the next time I go, I'll have lots of new classic movie details to appreciate with the TCM updates at The Great Movie Ride!

Saturday, May 16, 2015

Great Movie Ride Still Awaits TCM Updates

The Great Movie Ride at Disney's Hollywood Studios is due for a makeover as part of a new partnership with Turner Classic Movies, but it appears that classic film fans will have to wait longer than the original target date of Spring 2015 to see the updated look of the attraction. As of May 2015, there is still no sign of the upgrades or TCM's sponsorship of the ride, which takes guests on a whirlwind tour of classic favorites like Singin' in the Rain, Mary Poppins, and The Wizard of Oz.

For those (like myself) who enjoy the nostalgic attraction, the announcement of the TCM partnership was good news all around. The Great Movie Ride has been a staple at the park since 1989, but its focus is decidedly old school compared to more popular rides like Star Tours and The Tower of Terror. Many guests certainly don't get the enthusiasm for old movies, and some treat it like the Studios' version of The Hall of Presidents, i.e. a really good place to take a nap. The TCM partnership signals the park's determination to keep The Great Movie Ride around even though massive renovations are on the horizon at Studios over the next few years.

According to the TCM announcement from November 2014, the refurbishment of The Great Movie Ride will include a new pre-ride video featuring Robert Osborne, a new montage at the end of the ride, and a photo opportunity for guests with a classic movie theme. The queue area will also get TCM branding and new digital movie posters to entertain guests while they wait. While it would be great to have a gift shop offering classic movie themed souvenirs, it's unclear right now whether the photo op area will include anything else that guests can take home from their adventure through film history. (Dear Disney, I do believe in fairies, I'm wishing upon a star, and I want a proper classic movie gift shop!)

While there's a lot of construction and renovation going on all around Walt Disney World right now, it seems that the updates to The Great Movie Ride are somewhat lower on the priority list. At least with the Sorcerer Mickey hat no longer obscuring the view, the ride has better visibility at the center of the park. Let's hope that Robert Osborne and the new TCM trappings will make their appearances soon.

Tuesday, December 17, 2013

Disney Report - December 2013

Depending on how you feel about Disney, Walt Disney World might be considered a gold mine for classic movie fans, since it contains rides, tributes, and swag devoted to films like Snow White and the Seven Dwarfs, Sleeping Beauty, and Cinderella. Disney films are probably the only classic movies some people ever see, and plenty of children get their first experience with  "old movies" in front of a TV where some grand old Disney classic is playing.

I'm a lifelong Disney fan, and this month we made another trek to the Land of the Magnificent Mouse to spend a week mugging with characters and flying around on Dumbo. We head to Orlando every two or three years, which is enough time for there to be something new every trip. Here's a rundown of the recent additions we encountered on our December 2013 trip.

New Fantasyland - Sure, Beauty and the Beast and The Little Mermaid are too recent to be classics in the strictest sense, but it has been 22 years since Belle fell for her hairy prince, and 24 years have passed since Ariel wished for those feet! The new section of Fantasyland celebrates the Disney renaissance of the 1990s with some gorgeous new attractions. Ariel has a high-tech ride with some very spiffy animatronics, and Belle has an elaborate meet-and-greet that features some eye-popping technology. Be Our Guest takes the Disney restaurant experience to a whole new level, and the food is pretty darn good, too. Overall, the new section is a great addition to Fantasyland and shows how much progress Disney has made in improving its experiences, even if the recently rolled out Magic Bands are creating some problems throughout the park (we didn't use them, so I can't really speak to that aspect of the park experience).

Sorcerers of the Magic Kingdom - Disney has introduced interactive games in several parks to keep folks busy while they wait for their Fastpass times on rides, and SotMK seems to be the big hit of the bunch. You can get free packs of starter cards and then use them to battle Disney villains throughout the Magic Kingdom; the technology and theming for these encounters are top-notch, with Disney using otherwise dead space in some very creative ways. If you get hooked, you can buy booster packs of cards in the park or online at the Disney Store. Judging from the huge binders of cards folks were toting around, this game really has a addictive appeal for card-collecting types. There's also a home game you can play with the cards when you aren't tooling around the Magic Kingdom.

Test Track - What happened? The corporate sponsor changed, and it feels like all the humor and charm in this already rather flat attraction has fizzled completely. We never loved the old Test Track, but the new version made us positively nostalgic for it. At least you still get the high speed experience at the end.


Mickey's Very Merry Christmas Party - This was our first time doing a special seasonal event, and we really enjoyed it. The park was not at all crowded, we snacked on "free" cocoa and cookies, and we got great character encounters with special characters who aren't usually out. If you want to meet the Disney princes or the Seven Dwarfs, then this is the party for you. (Note: These events also have special Sorcerers of the Magic Kingdom cards!)

As always, I had a ball on The Great Movie Ride at Hollywood Studios, although the Kid tells me she was not impressed with their version of Gene Kelly. Our favorites continue to be classic rides like The Haunted Mansion, The Jungle Cruise (currently the "Jingle" Cruise with seasonal jokes), and Pirates of the Caribbean. I missed Snow White's Scary Adventures, but the princess greeting hall that replaced it seems to be jam-packed at all hours, and hopefully the new Dwarfs coaster will open soon to bring that film back into action in the park.


One of the biggest pleasures of this trip was having photos made with the characters. The Kid decided to hunt autographs and photos this time, after several years of pin trading, and we all loved interacting with the hilarious characters. Chip & Dale tried on the Kid's bracelet, Tigger stole her autograph book, and the Wicked Stepmother and Stepsisters from Cinderella had us cracking up at their antics. If you're only in the parks for the rides, you're really missing a lot of the fun, and we were glad we stopped to visit with Mickey, Goofy, and the rest of the colorful inhabitants of the parks.

What's your favorite Disney film or Disney theme park experience? Let me know in the comments!


Tuesday, October 30, 2012

The Gothic Influences of Disney's Haunted Mansion

My good friend, James Graham, presented this paper at the Popular Culture Association in the South conference in September, and I thought it was much too interesting to be confined to that small audience. I asked him to share the paper here at Virtual Virago because I know a lot of people will enjoy reading about the beloved ride's history and its connections to a number of iconic horror films.

Without further prelude, here is "Welcome Foolish Mortals." Enjoy!

Welcome Foolish Mortals: The Gothic Influences of Disney's Haunted Mansion
Guest Post by James Graham

A brief for the uninitiated: The Haunted Mansion is a dark ride, a “haunted house”-style attraction at Disney theme parks. Guests board ride vehicles (termed “doom buggies”) and travel through creepy, kooky, and campy vignettes loosely organized into a three-act structure. First built over forty years ago and periodically renovated to take advantage of emerging special-effects technology, versions of the attraction exist in Disneyland, Walt Disney World, Tokyo, and Paris.

In 1948 Walt Disney began to envision his first theme park, a modest 8-acre plot he called “Mickey Park.” The heart and entrance to the park was to be the brightly lit Main Street U.S.A., with a city hall, fire and police stations, opera house, music store, encircling train, and one aspect he felt no American town should be without, ghosts. Over the next few years his ideas grew and the project moved from the Burbank studio lot to a spacious 160 acres in Anaheim he would later dub “the happiest place on earth.” The name had changed to Disneyland, but Main Street remained the entrance and many of Walt’s original ideas grew to become the four themed “lands” within the larger park: Adventure, Frontier, Fantasy, and Tomorrow.

Disney’s plans, however, full of light and fantasy and wonder, still also included a sketch of a lonely and foreboding ruin on the outskirts of the park. Walt believed that every proper American town should have at least one haunted house. Nevertheless, the park opened in 1955 without its ghosts, and Walt did not live to see the attraction completed. More years passed before the mansion would open its doors to the public, during which time the Disney imagineers disagreed as to the direction Walt would have taken had he lived.

Walt Disney’s management strategy for the design of his haunted house was both acquisitive and hands-off: he would rob other departments of their best artists and idea men, throw them into a partnership with a few other like-minded conscripts, and set them loose with an unlimited budget, infinite space, and no definite calendar. Each group, seemingly regardless of their beliefs regarding the direction the ride should finally take, was told they were doing well and that Disney himself saw the merit in their approach.

The teams would visit each other and work on similar concepts, but would pull projects from other teams at will and reedit them into new directions. Because of the encouragement from above, each crew believed that they and they alone had Disney’s master goal in mind.
 
One such group was led by the original concept artists: Harper Goff, Ken Anderson, Marvin Davis, and Sam McKim. Responsible for the original concept sketches in 1951, these men worked on the project when it was still thought of as a walk-thru attraction, a large manor with regularly guided tours like the real-life Sara Winchester house or Hearst Castle at San Simeon. Nevertheless, many of the features they envisioned still found a home in the finished attraction twenty years later.

A second group was led by special-effects wizard and imagineer Yale Gracey and his collaborator, artist Rolly Crump. To achieve the most frightening tour they could imagine, they tirelessly worked and reworked a detailed script involving a ship’s captain, his murdered bride, and the ghosts of multiple violent homicides. A combination of cutting-edge 1960’s hardware and 19th century stagecraft, less than a quarter of what they worked on for a decade accounted for 90% of the special effects of the completed ride.

Imagineer and former animator Marc Davis (largely responsible for the success of Pirates of the Carribean) produced hundreds of watercolor sketches for the decidedly ride-thru attraction. His volumes of concept art include nearly all of the character-driven gags that make up the last two thirds of the ride. Davis and David Schweninger (who built all the audio-animatronic figures) worked hard to make their contribution a light-hearted collection of scenes that would be funny, not frightening. Davis always felt that the end product was still much too dark for Disney.

Team four consisted of former background artists Claude Coates and Collin Campbell. Coates’ atmospheric and frightening concept paintings ultimately became the settings for Davis’ silly spooks, while Collin Campbell retouched Davis’s art and merged the two portfolios, one daffy, one dreary, into creepy room-by-room images.

While still more imagineers hammered out the mechanics of the complicated new ride vehicles, occupancy, loading times, architecture, and scenery, one very crucial team hit upon a unifying solution. Xavier Atencio and Buddy Baker created a script that was a true compromise in that it pleased no one. Too silly for some and too terrifying for others, their plan was to introduce the guests to an indifferent host and unseen, uncanny threats, then gradually introduce the spirits and lighten the mood, until the finale in a ghost-a-palooza graveyard scene that is all whacky fun.

Tying it all together is Buddy Baker’s score—as a slow dirge, a waltz, or with X. Atencio’s lyrics as the swinging “Grim Grinning Ghosts.” The melody follows the guests through the ride, giving a sense of unity and swooping all around the musical scale but deliberately avoiding what Baker and Atencio saw as a musical “cliché” in 1960’s films of using tritones or the “Devil’s interval” to jar or scare the listener with a musical cue.
 
Books and fan websites like doombuggies.com devote a great deal of space to the individual efforts of these and other imagineers, documenting which man or woman was responsible for which aspect of the finished product and speaking to the lasting influence of The Haunted Mansion upon our popular culture.

What has intrigued me, however, is the question “What sorts of media influenced them in their creation of the ride?” In some cases the sources are readily apparent, others require digging to identify, and at least one example is (so far) purely conjectural, as we shall see.

What follows is a partial list of Gothic influences upon the creators of The Haunted Mansion, not to pick apart the masterwork attraction as an unoriginal work, but to use the ride as a lens or time-capsule to see what was popular in the Gothic during the decade of the rides’ construction, between 1960 and 1970.

Edgar Allan Poe
“The Raven”—talking raven guide
 Evident in some of the unused early recordings and a talking character in the “story and song” album, a squawking (but nonverbal) raven (or his shadow) still follows guests through several scenes. One abandoned concept featured the cat or raven as a wicked familiar working against the ghost host to either save or doom the guests.

“The Black Cat”—talking one-eyed cat guide
Evident in some of the unused early recordings, the cat can be seen in many early concept sketches and his caterwauling can still be heard in the background of several scenes. One abandoned concept featured the cat or raven as a wicked familiar working against the ghost host to either save or doom the guests.

“The Pit and the Pendulum”
The story features an escape-proof room whose shape and dimensions silently change on the narrator to force him into the pit.
Anticipates the stretching portrait gallery with “no windows and no doors,” where suicide is the suggested “exit.”
The aforementioned chamber in the story has devils literally painted on the walls that are not visible until the chamber is heated/the lighting changes.
Anticipates some of the basic “shifting” effects in the Haunted Mansion

“The Premature Burial”
The conservatory includes a coffin whose occupant is trying to leave.

“The Black Cat” and “The Cask of Amontillado”
A crypt in the cemetery has a the arm of a skeleton attempting to finish walling himself in.

“The Tell-Tale Heart”
The effects in the attic were originally syncopated to the beating of the bride’s heart, including the appearance and disappearance of the “hat-box ghost’s” head.

The WDW attraction is described specifically in promotional material for its’ 1971 opening as “the Edgar Allan Poe-style 'Haunted Mansion'”.

Oscar Wilde - The Picture of Dorian Gray
The portrait in the foyer rapidly ages to a decaying skeleton before the eyes of guests.

Félicien Rops
Friend and part of a mutual admiration society with Charles Baudelaire and Théophile Gautier, Rops’ 1883 black and white illustration “The Supreme Vice” seems a partial inspiration for the popular (but rarely seen) pair of original attic occupants, the “hat-box ghost” and his bride.
 
Roger Corman
Corman is partly known for the popular cycle of six Poe-inspired films he directed (1960-1964), most starring Vincent Price:

1960 House of Usher
1961 The Pit and the Pendulum
1962 The Premature Burial
1963 The Raven
1964 The Masque of the Red Death
1964 The Tomb of Ligeia

The Raven (1963)
The film stars Boris Karloff, Vincent Price, and Peter Lorre as a wizard transformed into a talking raven.
Of unused ideas and paths not taken on the RedDot album, one is a piece of “ghost-host” narration done in imitation of Peter Lorre. [Another is as Bela Lugosi]
In the “Grim Grinning Ghosts” sequence at the end of the finished ride, a ten-second verse (on one loop of the spiel) is still sung in imitation of Boris Karloff.
[Coincidentally, not long before his death Vincent Price was hired to record an (unused) unique narration for Phantom Manor, the Disneyland Paris analogue to the Haunted Mansion]
(also on the RedDot album)

The Haunting (1963)
Robert Wise film, based on Shirley Jackson’s novel The Haunting of Hill House (1959)
a very similar "breathing" door terrorizes guests
also like the “door corridor,” menacing, pounding sounds intimidate the visitors to Hill House

A compromise, The Haunted Mansion still shows traces of the conflicting pulls of the disparate teams. By reflecting the varied interests of each squabbling group, the ride can be read as a snapshot of what was big in the Gothic during the early 1960’s.

Some found inspiration in the macabre tales of Poe and Wilde, designing premature burials and portraits that aged before the viewer’s eyes. Some thought the public needed the pounding, breathing mansion of Shirley Jackson’s novel of contemporary terror The Haunting of Hill House (and its film adaptation). Others thought the ride should be campy fun, with tongue-in-cheek horror and talking ravens as in the Poe-inspired films of Roger Corman. A fourth and final camp had naturally assumed the attraction was derived from Disney’s 1937 Animated short “Lonesome Ghosts,” and thought it should be limited to the all-ages fun of a Mickey Mouse cartoon.

While some of the imagineers drew upon older Gothic literary sources or the Disney animated archives, it is clear that several idea men were influenced by the modern Gothic films in the cinemas at the time. It is these still-visible Gothic influences that make The Haunted Mansion a uniquely chilling and amusing entertainment.